Devlog

Everything I have written about making games, newest first.

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2026

  1. Prototyping a trade loop in a weekend

    Two hundred lines, a spreadsheet of prices, and the afternoon the economy stopped being a table of numbers.

    galaxy-trader · simulation

  2. The tick that pays for itself

    Galaxy Trader runs its economy on a fixed step, and the first thing that broke was the port that could not keep up.

    galaxy-trader · godot

  3. Price tables that do not explode

    Keeping a trade economy readable when every port has a stock, a price and a player who keeps buying the cheap thing.

    galaxy-trader · design · simulation